

- Open canvas 6 invalid pointer operation how to#
- Open canvas 6 invalid pointer operation full#
- Open canvas 6 invalid pointer operation code#

The system will watch those memory locations and break when they're modified. Once you've got the two data breakpoint values set, hit F9.(If it warns you about putting a data breakpoint on the stack, do it anyway, but you'll want to remember to clear it afterwards.) You'll want to create two breakpoints, one for each of the two values in the Debug Inspector window. Click this arrow and select Data Breakpoint from the list.It has a little toolbar, and the first button on the toolbar has a dropdown arrow. Hit CTRL-ALT-B to bring up the Breakpoint List.Those two hex values are the locations of the reference to the string and the string data itself, respectively. At the top it'll say something like this: sFileame: string $18FEA8 : $4A0E5C. When it breaks, look at your Local Variables view in the debugger.Place a breakpoint at the first line of your method.But I can do so until I plug in the tablet which essentially kills the point of having one. I can load my images, I can even edit them. OC6 keeps spamming me errors Control ' has no parent. Unfortunately dont seem to work together very well. You've got the right idea: To track this down you need to monitor the value of your string and see when it changes. Recently I bought xp-pen star 03 and tried it with OpenCanvas6.
Open canvas 6 invalid pointer operation code#
From a casual look at your code I can't see any obvious correctness problems. Sounds to me like something's trashing your stack. I was thinking perhaps watching the memory pointer where the sFilename var exists to see where it gets trashed, but not sure how i would do that (obviously needs to be done within the app so is owned memory).
Open canvas 6 invalid pointer operation how to#
So I would like some advice on how to debug the issue.

PropEditor.LoadFromFile(sFilename) <- sFilename = 'C:\My Folder\Some Folder.txt'
Open canvas 6 invalid pointer operation full#
Allow the user to quickly display the properties of XYZ without needing to display the full Editorįunction PromptForXYZProperties(const sFilename:string var AXYZProperties: TXYZProperties): boolean In the following the value of the const string sFilename gets trashed after my call to PromptForXYZPropertiesSettings. Having never had such problems before, i am now settign an Invalid Pointer Operation. All 3 pointers where initialized with for i : 0 to 1000 do begin ptr1i:0 ptr2i:0 ptr3i:0 end While this poor programing did not bother Pascal in Delphi a call to Dispose. I had two pointers that where array0.1000 of real and a third pointer that was an array1.200 of real. Open the Platformer 2D demo with the editor ( debug build, I could reproduce it on release_debug).I appear to have created code that is trashing memory. A 4th reason an invalid pointer operation can occur. I appear to have created code that is trashing memory.Having never had such problems before, i am now settign an Invalid Pointer Operation. *** stack smashing detected ***: /home/ignacio/Projects/C++/godot/bin/.64 terminatedĮRROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Error ID: 1281 Severity: High Message: GL_INVALID_VALUE error generated.

Invalid VAO/VBO/pointer usage.Īt: drivers/gles3/rasterizer_gles3.cpp:94.ĮRROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Error ID: 1282 Severity: High Message: GL_INVALID_OPERATION error generated. #8 0x0000000001848e45 in Vector2::operator- (īacktrace stopped: Cannot access memory at address 0x42340000c034fdfcĮRROR: environment_set_tonemap: Condition ' !env ' is true.Īt: drivers/gles3/rasterizer_scene_gles3.cpp:945.ĭesired size: 72 vcount 6 should be: 84 but is 72ĭesired size: 24 vcount 2 should be: 28 but is 24ĭesired size: 2448 vcount 204 should be: 2856 but is 2448ĭesired size: 48 vcount 6 should be: 60 but is 48ĭesired size: 1344 vcount 168 should be: 1680 but is 1344ĭesired size: 6336 vcount 792 should be: 7920 but is 6336ĭesired size: 576 vcount 48 should be: 672 but is 576ĮRROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Error ID: 1282 Severity: High Message: GL_INVALID_OPERATION error generated. P_uvs=0x0) at drivers/gles3/rasterizer_canvas_gles3.cpp:417 #3 0x00007ffff4d9856c in _GI_fortify_fail "stack smashing detected") at fortify_fail.c:37
